The bandwidth and latency of a memory system are strongly dependent on the manner in which accesses interact with the “3-D” structure of banks, rows, and columns characteristi...
Scott Rixner, William J. Dally, Ujval J. Kapasi, P...
A multidimensional database can be seen as a collection of multidimensional cubes, from which information is usually extracted by aggregation; aggregated data can be calculated ei...
We study jitter control in networks with guaranteed quality of service (QoS) from the competitive analysis point of view: we propose on-line algorithms that control jitter and comp...
A Zero Overhead Loop Buffer (ZOLB) is an architectural feature that is commonly found in DSP processors. This buffer can be viewed as a compiler managed cache that contains a sequ...
Gang-Ryung Uh, Yuhong Wang, David B. Whalley, Sanj...
The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computa...
Michiel van de Panne, Eugene Fiume, Zvonko G. Vran...