A classical problem of imaging--the matting problem--is separation of a non-rectangular foreground image from a (usually) rectangular background image--for example, in a film fram...
We present a general theory for the use of negative premises in the rules of Transition System Specifications (TSSs). We formulate a criterion that should be satisfied by a TSS in ...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
There is increasing evidence to suggest that the neocortex of the mammalian brain does not consist of a collection of specialised and dedicated cortical architectures, but instead ...
John Thornton, Torbjorn Gustafsson, Michael Blumen...
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...