Motion-blur is still an important issue on liquid crystal displays (LCD). In the last years, efforts have been done in the characterization and the measurement of this artifact. T...
Sylvain Tourancheau, Patrick Le Callet, Kjell Brun...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
This paper considers a fundamental problem in visual motion perception, namely the problem of egomotion estimation based on visual input. Many of the existing techniques for solvin...
Motion information is a powerful cue for visual perception. In the context of video indexing and retrieval, motion content serves as a useful source for compact video representati...
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon manifests as a visible trail along the trajectory of the object and is the result of the c...