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» The perception of finger motions
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VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
15 years 3 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
CHI
2009
ACM
15 years 10 months ago
Tactile motion instructions for physical activities
While learning new motor skills, we often rely on feedback from a trainer. Auditive feedback and demonstrations are used most frequently, but in many domains they are inappropriat...
Daniel Spelmezan, Mareike Jacobs, Anke Hilgers, Ja...
80
Voted
CVPR
2010
IEEE
14 years 9 months ago
Towards general motion-based face recognition
Motion-based face recognition is a young research topic, inspired mainly by psychological studies on motionbased perception of human faces. Unlike its close relative, appearance-b...
Ning Ye, Terence Sim
CA
1999
IEEE
15 years 1 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
NIPS
2003
14 years 11 months ago
Factorization with Uncertainty and Missing Data: Exploiting Temporal Coherence
The problem of “Structure From Motion” is a central problem in vision: given the 2D locations of certain points we wish to recover the camera motion and the 3D coordinates of ...
Amit Gruber, Yair Weiss