Many problems used in AI planning including Blocks, Logistics, Gripper, Satellite, and others lack the interactions that characterize puzzles and can be solved nonoptimally in low...
We evaluated effects of gaze directional and other non-verbal visual cues on multiparty mediated communication. Groups of three participants (two actors, one subject) solved langu...
Roel Vertegaal, Gerrit C. van der Veer, Harro Vons
according to this definition2. Each elementary tree is constrained to have at least one terminal at its frontier which serves as 'head' (or 'anchor'). Sentence...
Switch-setting games like Lights Out are typically modelled as a graph, where the vertices represent switches and lamps, and the edges capture the switching rules. We generalize t...
Design patterns are a standard means to create large software systems. However, with standard object-oriented techniques, typical implementations of such patterns are not themselv...