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» The puzzle of language evolution
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CP
2005
Springer
15 years 3 months ago
Solving Simple Planning Problems with More Inference and No Search
Many problems used in AI planning including Blocks, Logistics, Gripper, Satellite, and others lack the interactions that characterize puzzles and can be solved nonoptimally in low...
Vincent Vidal, Hector Geffner
GRAPHICSINTERFACE
2000
14 years 11 months ago
Effects of Gaze on Multiparty Mediated Communication
We evaluated effects of gaze directional and other non-verbal visual cues on multiparty mediated communication. Groups of three participants (two actors, one subject) solved langu...
Roel Vertegaal, Gerrit C. van der Veer, Harro Vons
ACL
1990
14 years 11 months ago
Lexical and Syntactic Rules in a Tree Adjoining Grammar
according to this definition2. Each elementary tree is constrained to have at least one terminal at its frontier which serves as 'head' (or 'anchor'). Sentence...
Anne Abeillé
98
Voted
DM
2007
125views more  DM 2007»
14 years 9 months ago
Generalized switch-setting problems
Switch-setting games like Lights Out are typically modelled as a graph, where the vertices represent switches and lamps, and the edges capture the switching rules. We generalize t...
Torsten Muetze
ECOOP
2004
Springer
15 years 3 months ago
Evolvable Pattern Implementations Need Generic Aspects
Design patterns are a standard means to create large software systems. However, with standard object-oriented techniques, typical implementations of such patterns are not themselv...
Günter Kniesel, Tobias Rho, Stefan Hanenberg