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» The relation between protocols and games
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ATAL
2005
Springer
15 years 3 months ago
A decentralized bargaining protocol on dependent continuous multi-issue for approximate pareto optimal outcomes
Negotiation techniques have been demonstrated to be effective in solving complex multi-objective problems. When the optimization process operates on continuous variables, it can b...
Nicola Gatti, Francesco Amigoni
ILP
2003
Springer
15 years 2 months ago
Graph Kernels and Gaussian Processes for Relational Reinforcement Learning
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
Thomas Gärtner, Kurt Driessens, Jan Ramon
NETGAMES
2006
ACM
15 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
91
Voted
VTC
2006
IEEE
152views Communications» more  VTC 2006»
15 years 3 months ago
Cross-Layer Interaction Between TCP and UMTS RRM Scheduling Strategies
— In the third generation wireless system UMTS, Radio Resource Management (RRM) functions should encompass scheduling algorithms. In particular, scheduling mechanisms play a key ...
Juan Rendón, Anna Sfairopoulou, Ramon Ferr&...
FPLAY
2008
14 years 11 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach