We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
— In order to maintain a conflict-free environment among licensed primary users (PUs) and unlicensed secondary users (SUs) in cognitive radio networks, providing frequency and g...
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been s...
Abstract— VCP suffers from a relatively low speed of convergence and exhibits biased fairness in moderate bandwidth high delay networks due to utilizing an insufficient amount o...
—In this paper, we study the node clustering problem in UnderWater Sensor Networks (UWSNs). We formulate the problem into a cluster-centric cost-based optimization problem with a...