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» The relation between protocols and games
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PPDP
2005
Springer
15 years 3 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
WCNC
2010
IEEE
15 years 1 months ago
Hedonic Coalition Formation Games for Secondary Base Station Cooperation in Cognitive Radio Networks
— In order to maintain a conflict-free environment among licensed primary users (PUs) and unlicensed secondary users (SUs) in cognitive radio networks, providing frequency and g...
Walid Saad, Zhu Han, Tamer Basar, Are Hjøru...
SIGIR
2011
ACM
14 years 16 days ago
Find it if you can: a game for modeling different types of web search success using interaction data
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been s...
Mikhail Ageev, Qi Guo, Dmitry Lagun, Eugene Agicht...
WCNC
2010
IEEE
15 years 1 months ago
DCP-EW: Distributed Congestion-Control Protocol for Encrypted Wireless Networks
Abstract— VCP suffers from a relatively low speed of convergence and exhibits biased fairness in moderate bandwidth high delay networks due to utilizing an insufficient amount o...
Xiaolong Li, Homayoun Yousefi'zadeh
ICC
2007
IEEE
115views Communications» more  ICC 2007»
15 years 4 months ago
Distributed Minimum-Cost Clustering Protocol for UnderWater Sensor Networks (UWSNs)
—In this paper, we study the node clustering problem in UnderWater Sensor Networks (UWSNs). We formulate the problem into a cluster-centric cost-based optimization problem with a...
Pu Wang, Cheng Li, Jun Zheng