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» The relation between protocols and games
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OSDI
2006
ACM
15 years 10 months ago
A Modular Network Layer for Sensornets
An overall sensornet architecture would help tame the increasingly complex structure of wireless sensornet software and help foster greater interoperability between different code...
Cheng Tien Ee, Rodrigo Fonseca, Sukun Kim, Daekyeo...
ICC
2008
IEEE
139views Communications» more  ICC 2008»
15 years 4 months ago
Enabling Flexible Packet Filtering Through Dynamic Code Generation
— Despite its efficiency, the general approach of hardcoding protocol format descriptions in packet processing applications suffers from many limitations. Among the others, the l...
Olivier Morandi, Fulvio Risso, Mario Baldi, Andrea...
72
Voted
CORR
2011
Springer
146views Education» more  CORR 2011»
14 years 1 months ago
Exploratory simulation of an Intelligent Iris Verifier Distributed System
— This paper discusses some topics related to the latest trends in the field of evolutionary approaches to iris recognition. It presents the results of an exploratory experimenta...
Nicolaie Popescu-Bodorin, Valentina E. Balas
NGC
2000
Springer
109views Communications» more  NGC 2000»
15 years 1 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
APPROX
2007
Springer
77views Algorithms» more  APPROX 2007»
15 years 3 months ago
High Entropy Random Selection Protocols
We study the two party problem of randomly selecting a string among all the strings of length n. We want the protocol to have the property that the output distribution has high en...
Harry Buhrman, Matthias Christandl, Michal Kouck&y...