: We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resu...
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
We study the comparison of dynamic semantics (games, dealing with interactions) with static semantics (dealing with results of interactions), in the spirit of Timeless Games [2]. ...
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
The canonical function game is a game of length 1 introduced by W. Hugh Woodin which falls inside a class of games known as Neeman games. Using large cardinals, we show that it is...