In this paper, we describe an ontologically well-founded agentbased discrete event simulation framework with a high-level rulemulation language and an abstract simulator architect...
We describe a demonstration of four novel interaction techniques for a cubic head-coupled 3D display. The interactions illustrated include: viewing a static scene, navigating thro...
We introduce the “WUI-Toolkit” as a framework to support and ease the development of wearable user interfaces (WUIs). The toolkit presents a first step towards a model-driven...
When building enterprise applications that need to be accessed through a variety of client devices, developers usually strive to implement most of the business logic device-indepen...
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...