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» The role of input devices in the gaming experience
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VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
13 years 4 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
AIED
2005
Springer
13 years 12 months ago
Technology at work to mediate collaborative scientific enquiry in the field
This paper describes and contrasts findings from two related projects where groups of science pupils investigated local air pollution using a collection of mobile sensors and devic...
Hilary Smith, Rosemary Luckin, Geraldine Fitzpatri...
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
13 years 12 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
CHI
2005
ACM
14 years 6 months ago
Conversing with the user based on eye-gaze patterns
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We develop...
Pernilla Qvarfordt, Shumin Zhai
CHI
2005
ACM
14 years 6 months ago
Polymorphic letters: transforming pen movements to extend written expression
We are developing a digital writing tool, Polymorphic Letters (PL), to investigate hand and pen movements as they may extend and enrich expression in written language. PL recogniz...
Andrea Taylor, Zoltan Foley-Fisher, Carol Stroheck...