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ICMCS
2005
IEEE
75views Multimedia» more  ICMCS 2005»
15 years 3 months ago
The sound wave ray-space
This paper addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is i...
Mehrdad Panahpour Tehrani, Yasushi Hirano, Toshiak...
TASLP
2008
90views more  TASLP 2008»
14 years 9 months ago
Efficient Realization of Wave Digital Components for Physical Modeling and Sound Synthesis
Wave digital filters (WDFs) were originally developed for robust discrete-time simulation of analog filters, but recently they have been applied successfully to modeling of physica...
Matti Karjalainen
SIGGRAPH
2010
ACM
15 years 2 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
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ISMAR
2003
IEEE
15 years 2 months ago
Capturing Water and Sound Waves to Interact with Virtual Nature
Marissa Díaz, Eduardo Hernández, Leo...
ICASSP
2009
IEEE
15 years 4 months ago
Plane-wave decomposition of a sound scene using a cylindrical microphone array
The analysis for microphone arrays formed by mounting microphones on a sound-hard spherical or cylindrical baf e is typically performed using a decomposition of the sound field i...
Dmitry N. Zotkin, Ramani Duraiswami