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GROUP
2009
ACM
15 years 6 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
MOBICOM
2009
ACM
15 years 6 months ago
Capacity of large-scale CSMA wireless networks
In the literature, asymptotic studies of multi-hop wireless network capacity often consider only centralized and deterministic TDMA (time-division multi-access) coordination schem...
Chi-Kin Chau, Minghua Chen, Soung Chang Liew
SIGCOMM
2009
ACM
15 years 6 months ago
Router primitives for programmable active measurement
Active probe-based measurements are the foundation for understanding important network path properties such as SLA compliance and available bandwidth. Well-known challenges in act...
Joel Sommers, Paul Barford, Mark Crovella
HPDC
2008
IEEE
15 years 6 months ago
XenLoop: a transparent high performance inter-vm network loopback
Advances in virtualization technology have focused mainly on strengthening the isolation barrier between virtual machines (VMs) that are co-resident within a single physical machi...
Jian Wang, Kwame-Lante Wright, Kartik Gopalan
IROS
2008
IEEE
137views Robotics» more  IROS 2008»
15 years 6 months ago
Universal web interfaces for robot control frameworks
— Developers and end-users have to interface robotic systems for control and feedback. Such systems are typically co-engineered with their graphical user interfaces. In the past,...
Jan Koch, Max Reichardt, Karsten Berns