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DAGM
2003
Springer
15 years 6 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
COMPGEOM
2010
ACM
15 years 6 months ago
Finding shortest non-trivial cycles in directed graphs on surfaces
Let D be a weighted directed graph cellularly embedded in a surface of genus g, orientable or not, possibly with boundary. We describe algorithms to compute a shortest non-contrac...
Sergio Cabello, Éric Colin de Verdiè...
FOCS
1991
IEEE
15 years 5 months ago
A General Approach to Removing Degeneracies
We wish to increase the power of an arbitrary algorithm designed for non-degenerate input, by allowing it to execute on all inputs. We concentrate on in nitesimal symbolic perturba...
Ioannis Z. Emiris, John F. Canny
BMCBI
2007
202views more  BMCBI 2007»
15 years 1 months ago
ProtNet: a tool for stochastic simulations of protein interaction networks dynamics
Background: Protein interactions support cell organization and mediate its response to any specific stimulus. Recent technological advances have produced large data-sets that aim ...
Massimo Bernaschi, Filippo Castiglione, Alessandra...
AGENTS
1998
Springer
15 years 5 months ago
A Synergy of Agent Components: Social Comparison for Failure Detection
of other components. This abstract presents an implemented illustration of such explicit component synergy and its usefulness in dynamic multi-agent environments. In such environme...
Gal A. Kaminka, Milind Tambe