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ISCAPDCS
2003
15 years 3 months ago
Design and Analysis of Improved Shortest Path Tree Update for Network Routing
The quick construction of the Shortest Path Tree (SPT) is essential to achieve fast routing speed for an interior network using link state protocols, such as OSPF and IS-IS. Whene...
Bin Xiao, Qingfeng Zhuge, Zili Shao, Edwin Hsing-M...
113
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WICSA
2004
15 years 3 months ago
The DiPS+ Software Architecture for Self-healing Protocol Stacks
Research domains such as active networks, ad-hoc networks, ubiquitous computing, pervasive computing, grid computing, and sensor networks, clearly show that computer networks will...
Sam Michiels, Lieven Desmet, Wouter Joosen, Pierre...
AAAI
2000
15 years 3 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
VCIP
2003
170views Communications» more  VCIP 2003»
15 years 3 months ago
How good are the visual MPEG-7 features?
The study presented in this paper analyses descriptions extracted with MPEG-7-descriptors from visual content from the statistical point of view. Good descriptors should generate ...
Horst Eidenberger
ACMACE
2009
ACM
15 years 3 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...