Sciweavers

1847 search results - page 8 / 370
» The use of agents in human learning systems
Sort
View
ICPR
2006
IEEE
15 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
IAT
2006
IEEE
15 years 3 months ago
Evaluating Different Genetic Operators in the Testing for Unwanted Emergent Behavior Using Evolutionary Learning of Behavior
We present an experimental comparison of different genetic operators regarding their use in an evolutionary learning method that searches for unwanted emergent behavior in a multi...
Jörg Denzinger, Jordan Kidney
ICMAS
2000
14 years 10 months ago
Evolutionary On-line Learning of Cooperative Behavior with Situation-Action-Pairs
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...
Jörg Denzinger, Michael Kordt
IAT
2008
IEEE
15 years 3 months ago
An Agent Model for a Human's Functional State and Performance
This paper presents an agent model of the dynamics of a human’s functional state in relation to task performance and environment. It can be used in agent systems that support hu...
Tibor Bosse, Fiemke Both, Rianne van Lambalgen, Ja...
COOPIS
2002
IEEE
15 years 2 months ago
A Human Based Perception Model for Cooperative Intelligent Virtual Agents
Interactive virtual worlds provide a powerful medium for experimental learning and entertainment. Nowadays, virtual environments often incorporate human-like embodied virtual agent...
Pilar Herrero, Angélica de Antonio