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ACMDIS
2006
ACM
15 years 3 months ago
Design documentaries: inspiring design research through documentary film
This paper shows how we can take inspiration and use techniques from documentary film in pursuing user research. Documentary filmmaking has a long history of portraying everyday l...
Bas Raijmakers, William W. Gaver, Jon Bishay
AINA
2007
IEEE
15 years 3 months ago
Sensor/Actuator Networks in Smart Homes for Supporting Elderly and Handicapped People
Abstract—Smart Home, this term comprises various approaches, engaged in living and working now and in the future. The objectives of the various approaches range from enhancing co...
Sebastian Dengler, Abdalkarim Awad, Falko Dressler
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
15 years 10 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
HICSS
2009
IEEE
104views Biometrics» more  HICSS 2009»
15 years 4 months ago
Second Life as a Medium for Lecturing in College Courses
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
Daniel C. Cliburn, Jeffrey L. Gross
ETS
2002
IEEE
146views Hardware» more  ETS 2002»
14 years 9 months ago
AccessAbility: Enabling Technology for Life Long Learning Inclusion in an Electronic Classroom - 2000
A significant portion of the population is at risk of being excluded from online learning environments. People with learning and/or physically disabilities may be prevented from p...
Robert Luke