This paper shows how we can take inspiration and use techniques from documentary film in pursuing user research. Documentary filmmaking has a long history of portraying everyday l...
Abstract—Smart Home, this term comprises various approaches, engaged in living and working now and in the future. The objectives of the various approaches range from enhancing co...
Sebastian Dengler, Abdalkarim Awad, Falko Dressler
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
A significant portion of the population is at risk of being excluded from online learning environments. People with learning and/or physically disabilities may be prevented from p...