Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
As part of a more extensive study of reading-related practices, we have explored how people share information they encounter in their everyday reading as a complement to the more ...
This paper presents a mobile service robot that assists users in biological and pharmaceutical laboratories by carrying out routine jobs such as filling and transportation of micr...
Erik Schulenburg, Norbert Elkmann, Markus Fritzsch...
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Research was conducted on using agile methods in software engineering education. This paper explores the perceptions of students from five different academic levels of agile pract...