We present algorithms for exactly learning unknown environments that can be described by deterministic nite automata. The learner performs a walk on the target automaton, where at...
We introduce a hierarchical partitioning scheme of the Euclidean plane, called circular partitions. Such a partition consists of a hierarchy of convex polygons, each having small ...
We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games (Bachrach and Rosenschein 2008). In CSGs, the valu...
ibe an abstract data model of protein structures by representing the geometry of proteins using spatial data types and present a framework for fast structural similarity search bas...
In this paper, we introduce a generalized version of the Watchman Route Problem (WRP) where the objective is to plan a continuous closed route in a polygon (possibly with holes) a...