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CE
2005
60views more  CE 2005»
14 years 9 months ago
Personalized e-learning system using Item Response Theory
Personalized service is important on the Internet, especially in Web-based learning. Generally, most personalized systems consider learner preferences, interests, and browsing beh...
Chih-Ming Chen, Hahn-Ming Lee, Ya-Hui Chen
ICPADS
2005
IEEE
15 years 3 months ago
Game Theory As A Tool To Strategize As Well As Predict Nodes Behavior In Peer-to-Peer Networks
In this paper we use game theory to study nodes’ behavior in peer-to-peer networks when nodes receive service based on their reputation. Reputation is used as a mechanism to inc...
Rohit Gupta, Arun K. Somani
HICSS
2008
IEEE
147views Biometrics» more  HICSS 2008»
15 years 4 months ago
Can Peer-to-Peer Networks Facilitate Information Sharing in Collaborative Learning?
Many peer-to-peer (P2P) networks have been widely used for file sharing. A peer acts both as a content provider and a consumer, and is granted autonomy to decide what content, wit...
Fu-ren Lin, Sheng-cheng Lin, Ying-fen Wang
ALDT
2011
Springer
251views Algorithms» more  ALDT 2011»
13 years 9 months ago
Game Theory and Human Behavior: Challenges in Security and Sustainability
Security and sustainability are two critical global challenges that involve the interaction of many intelligent actors. Game theory provides a sound mathematical framework to model...
Rong Yang, Milind Tambe, Manish Jain, Jun-young Kw...
HICSS
2009
IEEE
155views Biometrics» more  HICSS 2009»
15 years 4 months ago
Explaining the Continuous Use of Social Virtual Worlds: An Applied Theory of Planned Behavior Approach
Social virtual worlds (SVWs) have become increasingly popular spaces for social interaction. To be attractive to engage with, maintaining a sufficient base of active users is a si...
Jani Merikivi, Matti Mäntymäki