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78
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CSE
2009
IEEE
15 years 7 months ago
Parallel Computation of Nash Equilibria in N-Player Games
—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
Jonathan Widger, Daniel Grosu
96
Voted
ICTAI
2009
IEEE
15 years 7 months ago
Translation of an Argumentation Framework into a CP-Boolean Game
Abstract—There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentat...
Elise Bonzon, Caroline Devred, Marie-Christine Lag...
123
Voted
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
15 years 7 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
94
Voted
FUZZIEEE
2007
IEEE
15 years 7 months ago
Survey of Rough and Fuzzy Hybridization
— This paper provides a broad overview of logical and black box approaches to fuzzy and rough hybridization. The logical approaches include theoretical, supervised learning, feat...
Pawan Lingras, Richard Jensen
102
Voted
ATAL
2007
Springer
15 years 7 months ago
A temporal epistemic logic with a reset operation
We present an axiomatisation for an extension of a temporal epistemic logic with an epistemic “reset” operator defined on the intersection between epistemic and temporal rela...
Alessio Lomuscio, Bozena Wozna