We introduce a recurrent architecture having a modular structure and we formulate a training procedure based on the EM algorithm. The resulting model has similarities to hidden Ma...
Program slicing identifies parts of a program that potentially affect a chosen computation. It has many applications in software engineering, including maintenance, evolution and ...
In this paper we consider the problem of theory patching, in which we are given a domain theory, some of whose components are indicated to be possibly awed, and a set of labeled t...
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
A model of honey bee social foraging is introduced to create an algorithm that solves a class of optimal resource allocation problems. We prove that if several such algorithms (&q...