Sciweavers

2025 search results - page 289 / 405
» Theory as Game: Designing the Game Game
Sort
View
ECAL
2005
Springer
15 years 5 months ago
All Else Being Equal Be Empowered
The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the anim...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...
QOFIS
2004
Springer
15 years 5 months ago
Multi-bid Versus Progressive Second Price Auctions in a Stochastic Environment
Pricing is considered a relevant way to control congestion and differentiate services in communication networks. Among all pricing schemes, auctioning for bandwidth has received a...
Patrick Maillé, Bruno Tuffin
CONCUR
1995
Springer
15 years 3 months ago
Characterizing Behavioural Congruences for Petri Nets
Abstract. We exploit a notion of interface for Petri nets in order to design a set of net combinators. For such a calculus of nets, we focus on the behavioural congruences arising ...
Mogens Nielsen, Lutz Priese, Vladimiro Sassone
CN
2010
146views more  CN 2010»
14 years 12 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
CORR
2011
Springer
171views Education» more  CORR 2011»
14 years 6 months ago
Parallel Online Learning
Online learning algorithms have impressive convergence properties when it comes to risk minimization and convex games on very large problems. However, they are inherently sequenti...
Daniel Hsu, Nikos Karampatziakis, John Langford, A...