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» Theory as Game: Designing the Game Game
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SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
14 years 11 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
TEDU
2010
96views Education» more  TEDU 2010»
14 years 10 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
EJASMP
2010
108views more  EJASMP 2010»
14 years 6 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
CP
2003
Springer
15 years 5 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
CORR
2002
Springer
159views Education» more  CORR 2002»
14 years 11 months ago
Complexity of Mechanism Design
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Vincent Conitzer, Tuomas Sandholm