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» Theory as Game: Designing the Game Game
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WWW
2008
ACM
16 years 15 days ago
R-U-in?: doing what you like, with people whom you like
This paper presents R-U-In? ? a social networking application that leverages Web 2.0 and IMS-based Converged Networks technologies to create a rich next-generation service. R-U-In...
Nilanjan Banerjee, Dipanjan Chakraborty, Koustuv D...
CHI
2005
ACM
16 years 7 days ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
CHI
2003
ACM
16 years 5 days ago
PhotoPhone entertainment
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Johan Thoresson
ICNS
2009
IEEE
15 years 6 months ago
Psychometric and Evidentiary Approaches to Simulation Assessment in Packet Tracer Software
Packet Tracer is a comprehensive instructional software application for teaching skills and concepts associated with computer networking. In addition to a wide range of simulation...
Dennis C. Frezzo, John T. Behrens, Robert J. Misle...
IROS
2009
IEEE
146views Robotics» more  IROS 2009»
15 years 6 months ago
Enhancing an automated Braille Writing Tutor
— The reported work advances the state-of-the-art in assistive technology for the blind by enhancing a low-cost automated tutor designed to teach braille writing skills to visual...
Mohammed Kaleemur Rahman, Saurabh Sanghvi, Noura E...