Sciweavers

2025 search results - page 5 / 405
» Theory as Game: Designing the Game Game
Sort
View
SAGT
2010
Springer
191views Game Theory» more  SAGT 2010»
13 years 4 months ago
The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, T...
ICALT
2007
IEEE
14 years 18 days ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
AIED
2005
Springer
13 years 11 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
IE
2007
13 years 7 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee

Publication
1436views
15 years 5 months ago
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results