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3DIM
2011
IEEE
13 years 10 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
CHI
2010
ACM
15 years 2 months ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
SIGMETRICS
2010
ACM
173views Hardware» more  SIGMETRICS 2010»
15 years 3 months ago
Channel fragmentation in dynamic spectrum access systems: a theoretical study
Dynamic Spectrum Access systems exploit temporarily available spectrum (‘white spaces’) and can spread transmissions over a number of non-contiguous sub-channels. Such methods...
Edward G. Coffman Jr., Philippe Robert, Florian Si...
ICDT
2010
ACM
147views Database» more  ICDT 2010»
15 years 1 months ago
Querying Parse Trees of Stochastic Context-Free Grammars
Stochastic context-free grammars (SCFGs) have long been recognized as useful for a large variety of tasks including natural language processing, morphological parsing, speech reco...
Sara Cohen, Benny Kimelfeld
WSDM
2009
ACM
104views Data Mining» more  WSDM 2009»
15 years 5 months ago
Top-k aggregation using intersections of ranked inputs
There has been considerable past work on efficiently computing top k objects by aggregating information from multiple ranked lists of these objects. An important instance of this...
Ravi Kumar, Kunal Punera, Torsten Suel, Sergei Vas...