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JMM2
2007
131views more  JMM2 2007»
14 years 11 months ago
Effect of Digital Games on Children's Cognitive Achievement
—Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computer...
Tsung-Yen Chuang, Wei-Fan Chen
UMUAI
2008
110views more  UMUAI 2008»
14 years 11 months ago
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
Abstract. Self-efficacy is an individual's belief about her ability to perform well in a given situation. Because selfefficacious students are effective learners, endowing int...
Scott W. McQuiggan, Bradford W. Mott, James C. Les...
LOGCOM
2007
79views more  LOGCOM 2007»
14 years 11 months ago
Goal Change in the Situation Calculus
Shapiro et al. [2005; 2006], presented a framework for representing goal change in the situation calculus. In that framework, agents adopt a goal when requested to do so (by some ...
Steven Shapiro, Yves Lespérance, Hector J. ...
COMPUTER
2000
128views more  COMPUTER 2000»
14 years 11 months ago
What's Ahead for Embedded Software?
hysical world. How do you adapt software abstractions designed merely to transform data to meet requirements like real-time constraints, concurrency, and stringent safety considera...
Edward A. Lee
NPL
2000
105views more  NPL 2000»
14 years 11 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...