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CRITICAL
2005
15 years 1 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CASES
2009
ACM
14 years 9 months ago
Spatial complexity of reversibly computable DAG
In this paper we address the issue of making a program reversible in terms of spatial complexity. Spatial complexity is the amount of memory/register locations required for perfor...
Mouad Bahi, Christine Eisenbeis
IFIP8
2004
15 years 1 months ago
Towards Highly Adaptive Services for Mobile Computing
: The heterogeneity of device capabilities, network conditions and user contexts that is associated with mobile computing has emphasized the need for more advanced forms of adaptat...
Alessandra Agostini, Claudio Bettini, Nicolò...
ICIP
2009
IEEE
16 years 27 days ago
Object Detection Via Boosted Deformable Features
It is a common practice to model an object for detection tasks as a boosted ensemble of many models built on features of the object. In this context, features are defined as subre...
WWW
2010
ACM
15 years 6 months ago
Earthquake shakes Twitter users: real-time event detection by social sensors
Twitter, a popular microblogging service, has received much attention recently. An important characteristic of Twitter is its real-time nature. For example, when an earthquake occ...
Takeshi Sakaki, Makoto Okazaki, Yutaka Matsuo