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AMDO
2008
Springer
15 years 1 months ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
Rich Wareham, Joan Lasenby
TOG
2002
162views more  TOG 2002»
14 years 11 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
ACCV
2009
Springer
15 years 6 months ago
Dense and Accurate Spatio-temporal Multi-view Stereovision
In this paper, we propose a novel method to simultaneously and accurately estimate the 3D shape and 3D motion of a dynamic scene from multiple-viewpoint calibrated videos. We follo...
Jérôme Courchay, Jean-Philippe Pons, ...
ENC
2004
IEEE
15 years 3 months ago
Graph-Based Point Relaxation for 3D Stippling
Point hierarchies are suitable for creating framecoherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. In this p...
Oscar Meruvia Pastor, Thomas Strotthote
CGF
2008
144views more  CGF 2008»
14 years 12 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset