Sciweavers

657 search results - page 121 / 132
» Three Faces of Human-Computer Interaction
Sort
View
ACMACE
2004
ACM
15 years 5 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
92
Voted
HUC
2004
Springer
15 years 5 months ago
WatchMe: Communication and Awareness Between Members of a Closely-Knit Group
WatchMe is a personal communicator with context awareness in a wristwatch form; it is meant to keep intimate friends and family always connected via awareness cues and text, voice ...
Natalia Marmasse, Chris Schmandt, David Spectre
91
Voted
UIST
2009
ACM
15 years 6 months ago
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilize...
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro...
VRML
2003
ACM
15 years 5 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
INTERACT
2003
15 years 1 months ago
Does an Individual's Myers-Briggs Type Indicator Preference Influence Task-Oriented Technology Use?
: Technology innovators face the challenge of finding representative groups of users to participate in design activities. In some cases, software applications will target an audien...
Pamela J. Ludford, Loren G. Terveen