This paper attempts to re-imagine ubiquitous computing for populations in low-income and information-challenged environments. We examine information infrastructures in midsized ur...
Nithya Sambasivan, Nimmi Rangaswamy, Ed Cutrell, B...
This paper describes the results of three studies investigating an embodied agent that supports its interaction with the user by gazing at corresponding objects within its close e...
Johann Schrammel, Arjan Geven, Reinhard Sefelin, M...
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft VChat graphical chat system. Survey and behavioral data were used to...
In this paper we describe a tangible user interface “Tangible Tiles”, which utilizes optically tracked transparent Plexiglass tiles for interaction and display of projected im...
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...