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» Three Faces of Human-Computer Interaction
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MHCI
2009
Springer
15 years 6 months ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
MHCI
2007
Springer
15 years 6 months ago
Gait alignment in mobile phone conversations
Conversation partners on mobile phones can align their walking gait without physical proximity or visual feedback. We investigate gait synchronization, measured by accelerometers ...
Roderick Murray-Smith, Andrew Ramsay, Simon Garrod...
CHI
2010
ACM
15 years 5 months ago
vSked: evaluation of a system to support classroom activities for children with autism
Visual schedules—the use of symbols to represent a series of activities or steps—have been successfully used by caregivers to help children with autism to understand, structur...
Sen H. Hirano, Michael T. Yeganyan, Gabriela Marcu...
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ACMDIS
2010
ACM
15 years 3 days ago
Materializing energy
Motivated and informed by perspectives on sustainability and design, this paper draws on a diverse body of scholarly works related to energy and materiality to articulate a perspe...
James Pierce, Eric Paulos
HAPTICS
2009
IEEE
15 years 6 months ago
Effects of haptic device attributes on vibration detection thresholds
Human vibrotactile detection experiments were used to compare temporal sinusoids displayed on three commercial haptic devices to a high-fidelity linear voice-coil actuator. The t...
Curt Salisbury, R. Brent Gillespie, Hong Z. Tan, F...