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» Three Faces of Human-Computer Interaction
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CHI
2011
ACM
14 years 3 months ago
TorusDesktop: pointing via the backdoor is sometimes shorter
When pointing to a target on a computer desktop, we may think we are taking the shortest possible path. But new shortcuts become possible if we allow the mouse cursor to jump from...
Stéphane Huot, Olivier Chapuis, Pierre Drag...
CHI
2011
ACM
14 years 3 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
CHI
2011
ACM
14 years 3 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
CHI
2011
ACM
14 years 3 months ago
Home automation in the wild: challenges and opportunities
Visions of smart homes have long caught the attention of researchers and considerable effort has been put toward enabling home automation. However, these technologies have not bee...
A. J. Bernheim Brush, Bongshin Lee, Ratul Mahajan,...
CHI
2011
ACM
14 years 3 months ago
I'm the mayor of my house: examining why people use foursquare - a social-driven location sharing application
There have been many location sharing systems developed over the past two decades, and only recently have they started to be adopted by consumers. In this paper, we present the re...
Janne Lindqvist, Justin Cranshaw, Jason Wiese, Jas...