Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we u...
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Abstract. We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspecti...