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SI3D
2006
ACM
15 years 3 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
MJ
2011
288views Multimedia» more  MJ 2011»
14 years 4 months ago
Emulation-based transient thermal modeling of 2D/3D systems-on-chip with active cooling
New tendencies envisage 2D/3D Multi-Processor System-On-Chip (MPSoC) as a promising solution for the consumer electronics market. MPSoCs are complex to design, as they must execute...
Pablo Garcia Del Valle, David Atienza
COCOON
2006
Springer
15 years 1 months ago
Reconstructing Evolution of Natural Languages: Complexity and Parameterized Algorithms
In a recent article, Nakhleh, Ringe and Warnow introduced perfect phylogenetic networks--a model of language evolution where languages do not evolve via clean speciation--and form...
Iyad A. Kanj, Luay Nakhleh, Ge Xia
JVCA
2007
125views more  JVCA 2007»
14 years 9 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
CGF
2008
139views more  CGF 2008»
14 years 10 months ago
CHC++: Coherent Hierarchical Culling Revisited
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of te...
Oliver Mattausch, Jirí Bittner, Michael Wim...