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CGF
2008
188views more  CGF 2008»
14 years 10 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
77
Voted
VISUALIZATION
2005
IEEE
15 years 3 months ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga
74
Voted
APGV
2004
ACM
124views Visualization» more  APGV 2004»
15 years 1 months ago
An experimental approach to predicting saliency for simplified polygonal models
In this paper, we consider the problem of determining feature saliency for 3D objects and describe a series of experiments that examined if salient features exist and can be predi...
Sarah Howlett, John Hamill, Carol O'Sullivan
CASCON
2001
96views Education» more  CASCON 2001»
14 years 11 months ago
Integrating SHriMP with the IBM websphere studio workbench
This paper provides an experience report for researchers who are interested in integrating their tools with the new IBM WebSphere Studio Workbench. The Workbench (open source at w...
Derek Rayside, Marin Litoiu, Margaret-Anne D. Stor...
CGF
2004
93views more  CGF 2004»
14 years 10 months ago
Instant Volumetric Understanding with Order-Independent Volume Rendering
Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our g...
Benjamin Mora, David S. Ebert