This paper presents a new framework for drawing graphs in three dimensions. In general, the new framework uses a divide and conquer approach. More specifically, the framework divi...
This work presents MUSE, a graphical environment for modeling interactive networked multimedia applications. Through an advanced graphic interface and a new highlevel authoring mod...
Luciano Paschoal Gaspary, Maria Janilce B. Almeida
In this paper, a mean shift-based clustering algorithm is proposed. The mean shift is a kernel-type weighted mean procedure. Herein, we first discuss three classes of Gaussian, C...
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
Today, the syntax of visual specification languages such as UML is typically defined using meta-modelling techniques. However, this kind of syntax definition has drawbacks. In par...