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» Time, Hardware, and Uniformity
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124
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RT
2004
Springer
15 years 6 months ago
Light Space Perspective Shadow Maps
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...
114
Voted
ARCS
2008
Springer
15 years 2 months ago
How Efficient are Creatures with Time-shuffled Behaviors?
: The task of the creatures in the "creatures' exploration problem" is to visit all empty cells in an environment with a minimum number of steps. We have analyzed th...
Patrick Ediger, Rolf Hoffmann, Mathias Halbach
108
Voted
ICPR
2004
IEEE
16 years 1 months ago
An FPGA-Based Architecture for Real Time Image Feature Extraction
We propose a novel FPGA-based architecture for the extraction of four texture features using Gray Level Cooccurrence Matrix (GLCM) analysis. These features are angular second mome...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
DATE
2005
IEEE
154views Hardware» more  DATE 2005»
15 years 6 months ago
A Time Slice Based Scheduler Model for System Level Design
Efficient evaluation of design choices, in terms of selection of algorithms to be implemented as hardware or software, and finding an optimal hw/sw design mix is an important re...
Luciano Lavagno, Claudio Passerone, Vishal Shah, Y...
86
Voted
EUROCAST
2005
Springer
117views Hardware» more  EUROCAST 2005»
15 years 6 months ago
Cue Combination for Robust Real-Time Multiple Face Detection at Different Resolutions
Modesto Castrillón Santana, Oscar Dé...