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» Time, Hardware, and Uniformity
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76
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SIGGRAPH
1998
ACM
15 years 4 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
97
Voted
ICCD
2006
IEEE
103views Hardware» more  ICCD 2006»
15 years 9 months ago
Architectural Support for Run-Time Validation of Control Flow Transfer
—Current micro-architecture blindly uses the address in the program counter to fetch and execute instructions without validating its legitimacy. Whenever this blind-folded instru...
Yixin Shi, Sean Dempsey, Gyungho Lee
126
Voted
FPL
2006
Springer
112views Hardware» more  FPL 2006»
15 years 4 months ago
Real-Time Video Pixel Matching
We present an efficient implementation of a state of the art algorithm PixelMatch for matching all pixels within consecutive video frames. The method is of practical interest for ...
Jean-Baptiste Note, Mark Shand, Jean Vuillemin
96
Voted
ISPD
2007
ACM
99views Hardware» more  ISPD 2007»
15 years 2 months ago
Minimal skew clock embedding considering time variant temperature gradient
The existing temperature-aware clock embedding assumes a time-invariant temperature gradient. However, it is not solved how to find the worst-case temperature gradient leading to...
Hao Yu, Yu Hu, Chunchen Liu, Lei He
CGF
2005
149views more  CGF 2005»
15 years 17 days ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...