Sciweavers

6111 search results - page 259 / 1223
» Time, Hardware, and Uniformity
Sort
View
105
Voted
FLOPS
2010
Springer
15 years 6 months ago
Tag-Free Combinators for Binding-Time Polymorphic Program Generation
Abstract. Binding-time polymorphism enables a highly flexible bindingtime analysis for offline partial evaluation. This work provides the tools to translate this flexibility into...
Peter Thiemann, Martin Sulzmann
DFT
1998
IEEE
94views VLSI» more  DFT 1998»
15 years 5 months ago
An Integrated HW and SW Fault Injection Environment for Real-Time Systems
This paper describes a system suited to support the Fault Injection process for microprocessor-based embedded systems. The system exploits a low-cost hardware board to monitor the...
Alfredo Benso, Maurizio Rebaudengo, Matteo Sonza R...
100
Voted
WSCG
2003
130views more  WSCG 2003»
15 years 2 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
81
Voted
GEOINFORMATICA
2006
86views more  GEOINFORMATICA 2006»
15 years 26 days ago
Decreasing Computational Time of Urban Cellular Automata Through Model Portability
This paper investigates how portability of a model between different computer operating systems can lead to increased efficiency in code execution. The portability problem is not a...
Charles Dietzel, Keith C. Clarke
88
Voted
CGF
2005
141views more  CGF 2005»
15 years 22 days ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day