Abstract. Binding-time polymorphism enables a highly flexible bindingtime analysis for offline partial evaluation. This work provides the tools to translate this flexibility into...
This paper describes a system suited to support the Fault Injection process for microprocessor-based embedded systems. The system exploits a low-cost hardware board to monitor the...
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
This paper investigates how portability of a model between different computer operating systems can lead to increased efficiency in code execution. The portability problem is not a...
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...