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SOFSEM
2007
Springer
15 years 4 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
CVPR
2011
IEEE
14 years 4 months ago
Stable Multi-Target Tracking in Real-Time Surveillance Video
The majority of existing pedestrian trackers concentrate on maintaining the identities of targets, however systems for remote biometric analysis or activity recognition in surveill...
Ben Benfold and Ian Reid
ICCV
2007
IEEE
15 years 11 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
ALGORITHMICA
2010
152views more  ALGORITHMICA 2010»
14 years 10 months ago
Gaming Prediction Markets: Equilibrium Strategies with a Market Maker
We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive com...
Yiling Chen, Stanko Dimitrov, Rahul Sami, Daniel M...
MMM
2008
Springer
119views Multimedia» more  MMM 2008»
15 years 4 months ago
Detecting and Clustering Multiple Takes of One Scene
Abstract. In applications such as video post-production users are confronted with large amounts of redundant unedited raw material, called rushes. Viewing and organizing this mater...
Werner Bailer, Felix Lee, Georg Thallinger