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DIGRA
2005
Springer
15 years 3 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
JUCS
2000
120views more  JUCS 2000»
14 years 9 months ago
Compiler Generated Multithreading to Alleviate Memory Latency
: Since the era of vector and pipelined computing, the computational speed is limited by the memory access time. Faster caches and more cache levels are used to bridge the growing ...
Kristof Beyls, Erik H. D'Hollander
IEEEPACT
2006
IEEE
15 years 3 months ago
Compiling for stream processing
This paper describes a compiler for stream programs that efficiently schedules computational kernels and stream memory operations, and allocates on-chip storage. Our compiler uses...
Abhishek Das, William J. Dally, Peter R. Mattson
ECOOPW
1998
Springer
15 years 2 months ago
Exploiting Architecture in Experimental System Development
This position paper takes as outset experience obtained during development of an object-oriented prototype for a global customer service system. The project involved a large shipp...
Klaus Marius Hansen
LCPC
2009
Springer
15 years 2 months ago
Speculative Optimizations for Parallel Programs on Multicores
The advent of multicores presents a promising opportunity for exploiting fine grained parallelism present in programs. Programs parallelized in the above fashion, typically involv...
Vijay Nagarajan, Rajiv Gupta