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AIIDE
2008
15 years 1 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CIDM
2007
IEEE
15 years 5 months ago
Analysis of streaming GPS measurements of surface displacement through a web services environment
Abstract— We present a method for performing mode classification of real-time streams of GPS surface position data. Our approach has two parts: an algorithm for robust, unconstr...
Robert Granat, Galip Aydin, Marlon E. Pierce, Zhig...
IIWAS
2008
15 years 3 days ago
Double-agent architecture for collaborative supply chain formation
Supply chains have evolved to web-applications that tap on the power of internet to expand their networks online. Recently some research attention is focused on make-to-order supp...
Yang Hang, Simon Fong
AIPS
2004
15 years 2 days ago
Price Prediction Strategies for Market-Based Scheduling
In a market-based scheduling mechanism, the allocation of time-specific resources to tasks is governed by a competitive bidding process. Agents bidding for multiple, separately al...
Jeffrey K. MacKie-Mason, Anna Osepayshvili, Daniel...
MOBISYS
2008
ACM
15 years 1 months ago
Lightweight module isolation for sensor nodes
There is an increasing tendency in sensor networks (and related networked embedded systems) to push more complexity and `intelligence' into end-nodes. This in turn leads to a ...
Nirmal Weerasinghe, Geoff Coulson