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RT
2005
Springer
15 years 3 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
NIME
2004
Springer
125views Music» more  NIME 2004»
15 years 3 months ago
Techniques for Multi-Channel Real-Time Spatial Distribution Using Frequency-Domain Processing
The authors have developed several methods for spatially distributing spectral material in real-time using frequency-domain processing. Applying spectral spatialization techniques...
Ryan H. Torchia, Cort Lippe
RT
2004
Springer
15 years 3 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
EUROPAR
2003
Springer
15 years 3 months ago
Parallel ScaLAPACK-Style Algorithms for Solving Continuous-Time Sylvester Matrix Equations
An implementation of a parallel ScaLAPACK-style solver for the general Sylvester equation, op(A)X −Xop(B) = C, where op(A) denotes A or its transpose AT , is presented. The paral...
Robert Granat, Bo Kågström, Peter Porom...
ECCV
2010
Springer
15 years 3 months ago
Real-Time Spherical Mosaicing using Whole Image Alignment
When a purely rotating camera observes a general scene, overlapping views are related by a parallax-free warp which can be estimated by direct image alignment methods that iterate ...