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138
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EUROGRAPHICS
2010
Eurographics
15 years 4 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
98
Voted
CEC
2010
IEEE
15 years 4 months ago
Interactive interpolating crossover in grammatical evolution
Interactive interpolating crossover allows a user to quickly see a large number of individuals formed by interactively-controlled interpolation between two or more parents. We stud...
James McDermott, Michael O'Neill, Anthony Brabazon
119
Voted
CEC
2010
IEEE
15 years 3 months ago
Parallel hybrid evolutionary algorithms on GPU
Abstract— Over the last years, interest in hybrid metaheuristics has risen considerably in the field of optimization. Combinations of methods such as evolutionary algorithms and...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
116
Voted
CGF
2008
161views more  CGF 2008»
15 years 3 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
126
Voted
CORR
2010
Springer
66views Education» more  CORR 2010»
15 years 3 months ago
Price Trackers Inspired by Immune Memory
Abstract. In this paper we outline initial concepts for an immune inspired algorithm to evaluate price time series data. The proposed solution evolves a short term pool of trackers...
William O. Wilson, Phil Birkin, Uwe Aickelin