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SIGGRAPH
2000
ACM
15 years 2 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
SIGGRAPH
2000
ACM
15 years 2 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
SIGGRAPH
2000
ACM
15 years 2 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
SIGMOD
2000
ACM
164views Database» more  SIGMOD 2000»
15 years 2 months ago
A Data Model and Data Structures for Moving Objects Databases
We consider spatio-temporal databases supporting spatial objects with continuously changing position and extent, termed moving objects databases. We formally define a data model f...
Luca Forlizzi, Ralf Hartmut Güting, Enrico Na...
UIST
2000
ACM
15 years 2 months ago
Speed-dependent automatic zooming for browsing large documents
We propose a navigation technique for browsing large documents that integrates rate-based scrolling with automatic zooming. The view automatically zooms out when the user scrolls ...
Takeo Igarashi, Ken Hinckley