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PG
2002
IEEE
15 years 2 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
FASE
2000
Springer
15 years 1 months ago
Parallel Refinement Mechanisms for Real-Time Systems
This paper discusses highly general mechanisms for specifying the refinement of a real-time system as a collection of lower level parallel components that preserve the timing and f...
Paul Z. Kolano, Richard A. Kemmerer, Dino Mandriol...
IJCV
2007
179views more  IJCV 2007»
14 years 9 months ago
A Performance Study on Different Cost Aggregation Approaches Used in Real-Time Stereo Matching
Many vision applications require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most real-time stereo applications rely on local winner-takes-a...
Minglun Gong, Ruigang Yang, Liang Wang 0002, Mingw...
CORR
2010
Springer
59views Education» more  CORR 2010»
14 years 8 months ago
Refinement and Verification of Real-Time Systems
This paper discusses highly general mechanisms for specifying the refinement of a real-time system as a collection of lower level parallel components that preserve the timing and ...
Paul Z. Kolano, Carlo A. Furia, Richard A. Kemmere...
IROS
2009
IEEE
191views Robotics» more  IROS 2009»
15 years 4 months ago
Non-cubic occupied voxel lists for robot maps
— An alternative to the conventional quantization for occupied voxel lists in both 2D and 3D is presented. The performance metrics of the hexagonal lattice in 2D and the face cen...
Julian Ryde, Michael Brünig