Real-time applications often have mixed hard and soft deadlines, can be preempted subject to the cost of context switching or the restart of computation, and have various data dep...
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
Parallelizing compiler technology has improved in recent years. One area in which compilers have made progress is in handling DOACROSS loops, where crossprocessor data dependencie...
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...