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EUC
2006
Springer
15 years 2 months ago
A Processor Extension for Cycle-Accurate Real-Time Software
Certain hard real-time tasks demand precise timing of events, but the usual software solution of periodic interrupts driving a scheduler only provides precision in the millisecond ...
Nicholas Jun Hao Ip, Stephen A. Edwards
MOBILIGHT
2010
14 years 9 months ago
TOA Estimation in UWB: Comparison between Time and Frequency Domain Processing
Abstract. A comparison between time and frequency domain TOA estimators compliant with the 802.15.4a Standard has been made. The time domain estimator is done in two stages. One ha...
Eva Lagunas, Lorenzo Taponecco, Montse Nája...
110
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LFCS
2007
Springer
15 years 5 months ago
Model Checking Knowledge and Linear Time: PSPACE Cases
We present a general algorithm scheme for model checking logics of knowledge, common knowledge and linear time, based on simulations to a class of structures that capture the way t...
Kai Engelhardt, Peter Gammie, Ron van der Meyden
NETGAMES
2004
ACM
15 years 4 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ICSE
1998
IEEE-ACM
15 years 3 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...